MARLÈNE DELRIVE

I’m a game & narrative designer with a background in art history. I've touched design, code, and art, and I always say that I'll try anything at least once.


I love making players feel something and telling stories through gameplay.

As Long As You’re Here

Game designer and artist on As Long As You're Here, an emotional family drama about Alzheimer's disease.


The game was inspired by my grandmother that I lost to Alzheimer's Disease. It started as a student game in 2018 (called Forgotten) at the IT-University of Copenhagen.


As Long As You're Here successfully released in October 2025. Learn more here.

Gameplay designer on a small team touching everything from game mechanics, level design, coding, art, VFX, audio, UI, UX…


I was part of developing live content for 4 years, from several new campaigns to special events and led a complete overhaul of the in-game hub and menu.


Learn more here.

WHAT THE CAR?

I was enrolled as gameplay designer on Triband’s next 'WHAT THE…?' adventure for early prototyping as well as developing live content. I designed the mini-games and overworld of the 'SANDSTORM!' update, a Mad Max-inspired world. I also created mini-games for 'Carmong Us', an Among Us themed collaboration.


WHAT THE CAR? is dynamic, full of breakable physics objects, and bears. Lots of bears.


ENHANCE

Game & Level Designer with a focus on difficulty/progression as well as creating intuitive touch-based mechanics. I also led the development of 'Instabot', an in-game social media platform where you can post and react to others' posts.


The game was made during the DADIU programme in Copenhagen in 2019 with a team of 15 people.

UNFOLDING

Unfolding is a procedural toy developed together with Jordy van Opstal as part of our Master thesis project on co-authorship in games at the IT-University of Copenhagen.


It explores how to make expanding grammars into gameplay mechanics, and it mixes authoring the zoomed-out narrative arc of a story with the zoomed-in exploration and unfolding of text. I designed, researched, and wrote the story.


Learn more here.

SOLO PROJECTS

More to come…

POST A MAZE. 2023

A small auto-biographical 'game' about coming home from A MAZE. in Berlin and getting sick. Created in 1 day, while sick.


Learn more here.

THE IK3A TEST

A very early exploration of puzzle mechanics, made in Puzzlescript. Taking inspiration in the typically dreaded experience of going to IKEA for the first time with a significant other, it explores how a few simple mechanics can convey the dynamics of a dysfunctional heteronormative relationship.


When she moves right, he moves left, and only he can push objects. Get the item and both of them safely to the checkout area.


Learn more here.